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科光幻影2008-對話之外
主題: 本展六位參展藝術家的創作從自身的生活經驗出發,詮釋關於時間、空間、城市、虛實、甚至是生命等議題。
2008.07.12 ~ 2008.08.17
地點:D1-D3

講座:新的聲音表演 - 當音樂遇上科技之後
時間:8/9 (六) 下午:2:00 ~ 4:00
主講學者:吳介祥 V.S. 宋恆
科光幻影2008-對話之外

http://www.ncafroc.org.tw/techno3/

  科技與藝術的結合,影響著創作者的創作形式,並挑戰著他們的藝術思維與探索極限。藝術家透過具有特殊表現力的科技媒材,解放創作方式,同時開啟了藝術創作引人注目的新頁,並使觀賞者藉由互動而得到更多的啟發,也是一種結合觀者與創作者的新建構介面。

   本展六位參展藝術家的創作從自身的生活經驗出發,詮釋關於時間、空間、城市、虛實、甚至是生命等議題。如曾鈺涓藉由四件作品來思考人類生存於數位時代所 面對的存在問題,企圖引導觀者重新思考由科技構築的系統主體對人類存在之影響。陳志建藉由改裝攝影機,捕捉360度的環場影像,還原先前拍攝的場景,以再 現的手法呈現如同當下發生的情境。宋恆以傳統鼓演奏,藉由電腦互動科技,企圖打破參與者、樂音及影像本位各自獨立的觀念,重新建立人、聲音及影像三者為一 體的全新關係。林昆穎則透過對音樂盒的想像,嘗試結合音樂、視覺及物理原理傳達抽象的氛圍。吳達坤試圖建構一個虛擬的城市迷宮,將都市行進中的關係延伸到 心理與精神的層面。盧詩韻以城市人及異鄉人拜訪城市的角度,藉由搭乘公車的經驗,以影像、聲音的日誌式紀錄,呈現城市居民的生態。

   在科技藝術蓬勃發展的今日,本館致力於科技藝術文化的推廣,以建置科技與藝術的對話平台為目標,在2007年成立“數位創意資源中心-數位藝術方舟”, 試圖整合過去所累積的經驗與心得,建構數位藝術虛擬與實體流通平台,提供跨領域科技與藝術實驗創作與展示功能的藝術場域給青年族群,讓他們能依興趣搜尋、 認識創作媒材,並藉由展演與工作坊等各項活動,使他們體驗數位藝術創作的機會,利用團體合作的方式,結合包括軟體工程師、電機、機械工程、設計等人才,及 純藝術創作者,期望自整合過程中,展現數位藝術的實驗性特質,開創台灣藝術界另一種成形的可能。

  面對科技與藝術結合的現今,科技產業與文化藝術的跨領域合作,對文化藝術的推廣扮演著重要的角色。感謝財團法人國家文化藝術基金會促成本展的舉辦,同時整合科技企業界多方的資源,藉由民間力量積極的投入與參與,對台灣「科技藝術」的發展具有正面的效益,再此由衷感謝。

The merger of technology with art plays a fundamental role in the style of how artists create a work, and challenges the way they formulate art and the limits of exploration. Thanks to the advanced technology of media, artists now carry specific power of demonstration to materialize innovative ideas freely. As innovative art reaches a new horizon, the spectators are further inspired by their interaction with the artwork, therefore establishing a new kind of constructive interface that incorporates the viewer and the creator.

   The original works of the six artists exhibiting in this event are all products of their daily life experiences, where time, space, city, virtual versus reality as well as life are issues to be dealt with. In her four works, Yu-Chuan Tseng highlights the issues of existence in the digital age that mankind must struggle with while leading the viewers to think, from a different perspective, of the impacts the technological systems on human survival. For Chih-Chien Chen, by remodeling his camera, he catches the 360° surround image as a way to reclaim the scenarios taken earlier and to reproduce what occurs in that particular moment. Heng Sung, using traditional drum beats and computer interaction technology, tries to break the concept that participant, audio and video are independent from each other, re-establishing a completely new relation of human, audio and video in one. Drawing inspiration from the imagination of music boxes, Kun-Ying Lin tries to relay an abstract atmosphere by combining audio, video and the laws of physics. In the work of Dar-Kuen Wu, a virtual urban labyrinth is built, where the connections taking place in the city extend to both psychological and mental levels. From the perspectives of a city girl and that of an outsider visiting via bus, Shih-Yun Lu reveals the ecology of a city’s population through images and sounds in the form of a log book.

  Committed to promoting the culture of technology art, which prevails today, our objective is to establish a platform for dialogue between technology and art. In 2007, the Digital Arts Creativity and Resource Center (digiark) was opened as product of the integration of collected experiences and reflections. The platform for virtual and realistic exchanges of digital art is an arena of art for the youth by displaying technological and artistic works. In this center all are allowed to explore, know about materials for original works that suit their aptitudes and, by means of acting and the events in the organization, the youth have access to experiencing art creativity. Working as a team, software, electrical, and mechanical engineers along with designers and artists, all endeavor to make digital art another respected art form in Taiwan.

   As technology and art become increasingly interactive, a successful collaboration between technology industry, culture and art is essential to the promotion of cultural art. I would like to thank the National Culture and Arts Foundation for its effort in making this event possible. I am equally thankful for the rich resources offered by the technology industry, indicative of the active involvement of Taiwan’s private sectors, in assuring a promising tomorrow for Taiwan’s technology art.




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